How to Create Consistent Looking Assets and Staying in Style

How to Create Consistent Looking Assets and Staying in Style In my last video I covered how to plan when making a 3D environment and how to think about modular assets.

This time I want to talk about how to create consistent looking models that look like they belong in the same environment. There are a few tricks and techniques I usually go through in order to keep my models consistent. I made this short video explaining my thought process and what I usually do to make models look in the same art style. 

Don't forget to stick around for the next video where I will be showing you my full workflow on how to create assets

As always, make sure to leave any comments or questions below!
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Drawing Tablet I use :
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Learn the Fundamentals of 3D Modeling :


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Here's a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode

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#Maya2019
#EnvironmentArt
#Stylized

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